发布时间:2016-08-02 20:11:09作者:知识屋
侵略行为v.725已经更新,此次更新的变化不算很大,基本都是一些小的变化,下面小编就来给大家介绍一下侵略行为v.725更新内容一览,希望能帮助各位玩家!
新功能说明:
Multiple buildings and city districts can now be selected at the same time. Buildings can be assigned to a control group key, and used to streamline productions throughout multiple production queues, or to set a common rally point.
Unit productions and technologies will be placed in the least busy production queue. Multiple buildings can be upgraded at the same time, such as multiple defense turrets for instance.
可同时选中多个建筑和城区,可对建筑编组,同时生产单位,设定相同的集合地点。
生产单位或升级科技将被自动分配在最空闲的建筑。多个建筑可以同时升级,如多功能炮塔。
改良:
SLI technology is now supported
支持nvidia sli技术。
Victory animation displayed again in skirmish & multiplayer game.
遭遇战和多人联网会显示胜利动画。
修复:
Fixed a rare crash occuring in the "Fall of Olympus" mission
修正奥林普斯的坠落任务中的罕见崩溃问题。
Fixed a rare crash occurring during replays
修正播放录像时罕见的崩溃问题。
Fixed a bug occuring when several super-weapons were launched in a short time (some of them were not actually launched)
修正短时间内发射多枚超武出现的问题(部分超武实际没有发射)。
Fixed a bug when a player could still launch super-weapons while his SW building has just been captured by IA
修正玩家超武建筑刚被占领后仍能发射超武的问题。
Fixed a bug occuring when a harvester get an upgrade and don't go to its assigned depot or HQ
修正矿车升级后无法返回矿厂或指挥部的问题。
Fixed a bug when pilot and builders did not go back to their HQ correctly
修正飞行员或建造车无法返回指挥部的问题。
Fixed a bug when artillery unit might be immobilized while trying to fire on an enemy unit they cannot see (on the top of a hill for example)
修正炮兵单位向无法直接观察到的敌方单位(如在山顶上)开火时无法移动的问题。
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