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钢铁雄心4 static modifier怎么修改 static modifier难度修改方法

发布时间:2016-08-02 19:48:13作者:知识屋

钢铁雄心4中的一些难度是可以进行修改的,当然也是需要一些代码的,下面小编就来给大家介绍一下钢铁雄心4static modifier难度修改方法,难易程度完全由你自己来控制,希望能帮助各位玩家!

修改方法:

钢铁雄心4 static modifier怎么修改 static modifier难度修改方法

游戏目录>common>static modifier

diff_easy_player = {

production_factory_max_efficiency_factor = 3

research_time_factor = -0.999

political_power_factor = 60

industrial_capacity_factory = 6

line_change_production_efficiency_factor = 3

production_factory_efficiency_gain_factor = 90

industry_air_damage_factor = -0.99

global_building_slots_factor = 6

production_speed_buildings_factor = 90

production_speed_arms_factory_factor = 90

production_speed_industrial_complex_factor = 90

production_speed_dockyard_factor = 90

production_speed_bunker_factor = 90

production_speed_coastal_bunker_factor = 90

production_speed_anti_air_building_factor = 90

production_speed_infrastructure_factor = 90

production_speed_synthetic_refinery_factor = 90

production_speed_air_base_factor = 90

production_speed_naval_base_factor = 90

production_speed_rocket_site_factor = 90

production_speed_radar_station_factor = 90

production_speed_nuclear_reactor_factor = 90

conversion_cost_civ_to_mil_factor= -0.9

conversion_cost_mil_to_civ_factor = -0.9

consumer_goods_factor = -0.6

local_resources_factor = 6

planning_speed = 8

org_loss_when_moving = -0.99

land_reinforce_rate = 9

max_dig_in = 30

dig_in_speed_factor = 6 #25% bonus

max_planning = 6

supply_consumption_factor = -0.99

land_night_attack = 6

conscription = 3

army_bonus_air_superiority_factor = 8

air_strategic_bomber_bombing_factor = 8

air_escort_efficiency = 8

air_cas_efficiency = 8

air_cas_present_factor = 8

air_strategic_bomber_defence_factor = 8

air_superiority_detect_factor = 8

air_superiority_efficiency = 8

air_ace_generation_chance_factor = 6

air_nav_efficiency = 8

air_interception_detect_factor = 8

air_intercept_efficiency = 8

strategic_bomb_visibility = -0.99

air_interception_attack_factor = 8

air_cas_ground_attack_factor = 8

cas_ace_chance = 6

bomber_ace_chance = 6

air_strategic_bomber_night_penalty = -0.99

sortie_efficiency = 8

convoy_escort_efficiency = 8

encryption = 9

decryption = 9

transport_capacity = -0.1

naval_invasion_capacity = 90

invasion_preparation = -0.1

amphibious_invasion_defence = 9

naval_invasion_capacity = 90

amphibious_invasion = 8

amphibious_invasion_defence = 8

naval_invasion_capacity = 900

experience_gain_factor = 8

combat_width_factor = -0.2

recon_factor = 6

winter_attrition_factor = -0.99

amphibious_invasion = 8 # 30% faster invasions

out_of_supply_factor = -0.99

naval_retreat_chance = 0.6

naval_retreat_speed = 8

shiPS_at_battle_start = 8

spotting_chance = 8

navy_carrier_air_targetting_factor = 8

unity_factor = 3

army_experience = 90

air_experience = 90

navy_experience = 90

experience_gain_army = 8

experience_gain_air = 8

experience_gain_navy = 8

training_time_factor = -0.999

training_time_army_factor = -0.999

justify_war_goal_time = -0.999

cavalry_attack_factor = 9

air_range = 9

naval_strike_attack = 8

army_defence_factor = 8

army_attack_factor = 8

enemy_partisan_effect = -0.99

foreign_subversive_activites = -0.99

army_org_factor = 3

army_morale_factor = 8

army_speed_factor = 9

army_armor_speed_factor = 9

army_armor_attack_factor = 8

army_armor_defence_factor = 8

army_artillery_attack_factor = 8

army_artillery_defence_factor = 8

army_infantry_attack_factor = 8

army_infantry_defence_factor = 8

special_forces_attack_factor = 8

special_forces_defence_factor = 8

cavalry_attack_factor = 8

cavalry_defence_factor = 8

motorized_attack_factor = 8

motorized_defence_factor = 8

attrition = -0.9

air_accidents_factor = -0.9

air_night_penalty = -0.9

air_weather_penalty = -0.9

naval_strike_attack_factor = 8

naval_strike_targetting_factor = 8

naval_strike_agility_factor = 8

air_interception_attack_factor = 8

air_interception_defence_factor = 8

air_interception_agility_factor = 8

air_air_superiority_attack_factor = 8

air_air_superiority_defence_factor = 8

air_air_superiority_agility_factor = 8

air_close_air_support_attack_factor = 8

air_close_air_support_defence_factor = 8

air_close_air_support_agility_factor = 8

air_strategic_bomber_attack_factor = 8

air_strategic_bomber_defence_factor = 8

air_strategic_bomber_agility_factor = 8

air_strategic_bomber_bombing_factor = 8

air_paradrop_attack_factor = 8

air_paradrop_defence_factor = 8

air_paradrop_agility_factor = 8

navy_carrier_air_attack_factor = 8

navy_carrier_air_targetting_factor = 8

navy_carrier_air_agility_factor = 8

navy_capital_ship_attack_factor = 8

navy_capital_ship_defence_factor = 8

navy_screen_attack_factor = 8

navy_screen_defence_factor = 8

convoy_raiding_efficiency_factor = 8

naval_speed_factor = 9

navy_submarine_detection_factor = 8

navy_anti_air_attack_factor = 8

navy_max_range_factor = 8

navy_submarine_attack_factor = 8

navy_submarine_defence_factor = 8

}

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